The Dice Lab Opaque White Numerically Balanced D20 Dice
Category:
D20 Specialist Dice
Colour(s):
White Dice
£2.50
7 In stock
This is a numerically balanced 16mm 20 sided D20 Dice.
Dice are traditionally numbered such that the largest number is located opposite the smallest, next largest opposite next smallest, etc. For a d20, 20 is opposite 1, 19 opposite 2, 18 opposite 3, etc. The average value per face is half of 21, 10.5. If a die is unintentionally oblate (slightly flattened on opposing sides), the flatter regions are more likely to turn up when the die is tossed. If these two opposite numbers were 19 and 20 for example, then the die would on average roll high, since these two numbers would come up too often. Having the two numbers add to 21 avoids any such bias in the average number rolled. For this reason, the opposite-side numbering convention improves fairness. Equally important in our opinion is balancing of the vertex sums.
In the standard d20 numbering, small and large numbers are distributed more-or-less evenly over the die, with the following vertex sums: 39, 47, 49, 51, 52, 52, 53, 53, 54, 56, 58, and 66. Using computer search techniques, we've managed to find a numbering with ideally-balanced vertex sums while retaining the opposite-side numbering convention: 52, 52, 52, 52, 52, 52, 53, 53, 53, 53, 53, and 53. In analogy to Magic Squares, in which each row, column, and diagonal sum to the same number, we call such a numbering of a die a "magic" numbering. The d20 is the only one of the standard polyhedral dice (d4, d6, d8, d10, d12, and d20) that allows a magic numbering.
Dice are traditionally numbered such that the largest number is located opposite the smallest, next largest opposite next smallest, etc. For a d20, 20 is opposite 1, 19 opposite 2, 18 opposite 3, etc. The average value per face is half of 21, 10.5. If a die is unintentionally oblate (slightly flattened on opposing sides), the flatter regions are more likely to turn up when the die is tossed. If these two opposite numbers were 19 and 20 for example, then the die would on average roll high, since these two numbers would come up too often. Having the two numbers add to 21 avoids any such bias in the average number rolled. For this reason, the opposite-side numbering convention improves fairness. Equally important in our opinion is balancing of the vertex sums.
In the standard d20 numbering, small and large numbers are distributed more-or-less evenly over the die, with the following vertex sums: 39, 47, 49, 51, 52, 52, 53, 53, 54, 56, 58, and 66. Using computer search techniques, we've managed to find a numbering with ideally-balanced vertex sums while retaining the opposite-side numbering convention: 52, 52, 52, 52, 52, 52, 53, 53, 53, 53, 53, and 53. In analogy to Magic Squares, in which each row, column, and diagonal sum to the same number, we call such a numbering of a die a "magic" numbering. The d20 is the only one of the standard polyhedral dice (d4, d6, d8, d10, d12, and d20) that allows a magic numbering.
This is a numerically balanced 16mm 20 sided D20 Dice.
Dice are traditionally numbered such that the largest number is located opposite the smallest, next largest opposite next smallest, etc. For a d20, 20 is opposite 1, 19 opposite 2, 18 opposite 3, etc. The average value per face is half of 21, 10.5. If a die is unintentionally oblate (slightly flattened on opposing sides), the flatter regions are more likely to turn up when the die is tossed. If these two opposite numbers were 19 and 20 for example, then the die would on average roll high, since these two numbers would come up too often. Having the two numbers add to 21 avoids any such bias in the average number rolled. For this reason, the opposite-side numbering convention improves fairness. Equally important in our opinion is balancing of the vertex sums.
In the standard d20 numbering, small and large numbers are distributed more-or-less evenly over the die, with the following vertex sums: 39, 47, 49, 51, 52, 52, 53, 53, 54, 56, 58, and 66. Using computer search techniques, we've managed to find a numbering with ideally-balanced vertex sums while retaining the opposite-side numbering convention: 52, 52, 52, 52, 52, 52, 53, 53, 53, 53, 53, and 53. In analogy to Magic Squares, in which each row, column, and diagonal sum to the same number, we call such a numbering of a die a "magic" numbering. The d20 is the only one of the standard polyhedral dice (d4, d6, d8, d10, d12, and d20) that allows a magic numbering.
Dice are traditionally numbered such that the largest number is located opposite the smallest, next largest opposite next smallest, etc. For a d20, 20 is opposite 1, 19 opposite 2, 18 opposite 3, etc. The average value per face is half of 21, 10.5. If a die is unintentionally oblate (slightly flattened on opposing sides), the flatter regions are more likely to turn up when the die is tossed. If these two opposite numbers were 19 and 20 for example, then the die would on average roll high, since these two numbers would come up too often. Having the two numbers add to 21 avoids any such bias in the average number rolled. For this reason, the opposite-side numbering convention improves fairness. Equally important in our opinion is balancing of the vertex sums.
In the standard d20 numbering, small and large numbers are distributed more-or-less evenly over the die, with the following vertex sums: 39, 47, 49, 51, 52, 52, 53, 53, 54, 56, 58, and 66. Using computer search techniques, we've managed to find a numbering with ideally-balanced vertex sums while retaining the opposite-side numbering convention: 52, 52, 52, 52, 52, 52, 53, 53, 53, 53, 53, and 53. In analogy to Magic Squares, in which each row, column, and diagonal sum to the same number, we call such a numbering of a die a "magic" numbering. The d20 is the only one of the standard polyhedral dice (d4, d6, d8, d10, d12, and d20) that allows a magic numbering.